![]() The psychos are voiced by Raison Varner, one of our audio guys, and he’s got a much more high-pitched voice. The psychos in our game are more goofy than really scary, they talk about mums. Helquist: Yeah, you might be playing with somebody who’s using Krieg you might hear one of his lines and believe that a new enemy has spawned somewhere, leading to confusion in a co-op situation.īurch: Especially if your friend has a skill that allows him to take friendly fire, and you kill him out of confusion! So we gave him a darker, more angry kind of personality. was like the Greatest Hits collection of douchey psycho one-liners. There was also a gameplay-centric worry: if you’re in battle and you hear a psycho say something but you’re fighting psychos, you don’t want to be saying, ‘Wait, which person just said that?’ The first draft of Krieg. Like: ‘Strip the flesh, salt the wound!, ‘I’m gonna rip your arm off and beat your baby with it!’, that kind of thing – it was like the Greatest Hits collection of douchey psycho one-liners.Īfter writing all that out, we felt that Krieg sounded like a mix-tape rather than a person. So the first draft of Krieg was choc-full of references to, or extensions of, the crazy shit our psychos already say. We have psychos that say really weird shit in our game, so part of the implicit promise is that you’re going to be able to say really weird shit too! Q: What were some of the challenges of designing and writing a psycho?īurch: Because you’re making a much more specific promise than you are with the other characters, there’s a certain expectation that comes with that. Occasionally you’ll be fighting and you’ll hear a really calm normal-sounding sane voice will emanate from your character, and you’ll be like, ‘What the fuck is that?’ That’s his inner-hero voice saying, ‘If you’re going to be a scary sociopathic murderer, you might as well be killing the right people.’ So we play around a bit with his battle dialogue, and in that film you’ll see, while 95 per cent of his personality is this kind of insane hulked-out butthole of hatred and aggression and violence, the reason he’s not quite insane enough to be a bad guy is that he’s got this little tiny voice in his head that’s trying to direct his aggression and hatred toward the right people. But basically, while we were writing him, there was this question we had to answer: he’s a psycho, but how is he different to the psychos I kill on a day-to-day basis? Why is this guy not someone I want to shoot in the face? Once you find a playstyle you enjoy you can always look up guides on internet to help you along.Helquist: Ha! Krieg is our new playable character, obviously, his class type is psycho.īurch: We’ve got a short film that will release shortly after Krieg does that explains why he’s a vault hunter. 10 (which is usually just after the first major boss) before deciding whether to continue or drop a character. I always tell people that you should take a character to Lv. 50+ then you should probably choose someone else. What's better than one gun? Two Guns! Salvador is extremely versatile because Gunzerking allows for some really cool weapon combinations that no other character can take advantage of. Salvador is the most "Boderlandsy" character. Decepti0n allows him to deploy a clone that distracts enemies for a short time while he goes invisible but he is not invulnerable. Zero is my personal favorite but becomes a very one-dimensional at higher levels. Phaselock lets you immobilize big threats (and apply elemental effects at higher levels) and has Maya gets some of the best skills in the entire game. Maya is the best character for mobbing in solo play and a support character in co-op. Action skill AI can be really helpful when dealing with annoying enemies (especially airborne targets that are hard to shoot). ![]() 30 when you get your first keystone skill.Īxton and Gaige are good for new players because players can rely upon their action skill to carry them through their first playthrough. Very plain gameplay at early levels but playstyle changes a lot around Lv. has a skill that gets stronger the more enemies you kill in a session, exiting to menu or powering off resets stats.) Gaige is that wacky character design that works best if your gaming sessions last a long time (i.e. ![]() Relies completely on his gear for damage. Maya is good for mobbing and crowd control in solo and support in co-op.Īxton is good at everything but excels at nothing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |