![]() This does not mean that we ignore completion entirely, we just won’t go out of our way to get it.This used to be the case under the previous Atlas systems, and many people still cling to this as a result. You don’t need to focus on map completion.The regular map drop rules are as follows:Įach time that you kill a particular Conqueror, it then requires one additional Watchstone in order to spawn it, up to the maximum of 4. The rules for map drops from reward content are different, are will not be mentioned in this guide – we will just focus on map drops from regular monsters. There are some basic rules that maps must follow when dropping as loot from regular content, and a separate set of rules for dropping as loot from league-specific “reward content” (such as Blight, Delirium, Incursion, Delve, the Labyrinth, and more, as well as future league mechanics). Instead, pick an up-to-date build that you know is powerful enough to complete your Atlas, and do so as swiftly as you can. While I fully support special “I made this myself” meme builds, and encourage them in general, league start is not the time for this. You may well have a 6-link by that point, but the build should still function well even if you end up stuck using a 5-link. When considering your league start build, it is very important for your Atlas progression that you KNOW your build is a powerful build that will be able to run the first 16 Conquerors on a 4-link, and will be able to fight everything after that on a 5-link. So in the absence of a full explanation by the one-and-only Karv, I’ll do my very best to explain everything you need to know about how to progress through the current Atlas. This has caused a lot of confusion, and I still haven’t seen anyone else create a good guide yet. In particular, Conqueror’s influence and Watchstones were added. In the Conquerors of the Atlas expansion, the way that the Atlas works was completely redone. ![]() Notes regarding favourites and removing Watchstones to force drops. ![]()
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