![]() The way I achieve it is that during the inspection prior to a solve itself, I choose 4 corners of the same color (since I'm color-neutral, it doesn't matter which ones) which can be fastest placed toward to one center. Usually I start with an orientation of 4 corners, then I orient 4 opposite corners, and then I permute all corners. That means I don't care what color (in this case corners) I start with. While solving, I am color-neutral, which I think is a quite considerable advantage. Thus it doesn't matter if the upper layer on a picture is rotated by a U move, U2 or U3 = U' move, or if corners are "solved" (as in case of a picture). But I don't care about their relative position at this moment. I only care whether the lower-layer corners, as well as the upper-layer corners, are correctly permuted and oriented. Personally, I don't insist on corners to be "solved" (as seen on a picture). ![]()
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